A Wehrmacht General's War version 1.0 
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A campaign for SSI's Panzer General II 
By Joel "Whoopy-Cat" Illian 
E-mail: whoopy-cat@jpspanzers.com 
Date: 3-20-02


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VERSIONS

Version 1.0 of this campaign is really only the first
half of the campaign, up through the Battle of France.
Version 1.0 can be played as a complete campaign.
Eventually the second half will be added after France,
and that will be version 2.0.


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INTRODUCTION

You take command of a German panzer corps fighting
alongside the Nationalists in Spain and earn valuable
training and experience in the days leading up to World War II.
Then, with the concepts and techniques of blitzkrieg perfected,
lead your men through the campaigns in Poland and Scandinavia,
France and the Low Countries. Fight through the glory days of
blitzkrieg in Operation Barbarossa, and struggle for survival
in the days when the tide turns. You will not participate in
all the most famous and important battles of the war.
Let others have the glory;
let others be declared a "Hero of the State".
For you the war is simple. For you it is only...
A WEHRMACHT GENERAL'S WAR. 


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SUMMARY
-Campaign path: mostly lineal; but there are a few detours. 
  {Note: Almost all losses are automatically replayed until
   victory is achieved.} 
-E-file: Adlerkorps version 2.25b (included with campaign)
   or later version of Adlerkorps (including 2000).
-Maps: All stock SSI maps. No additional maps required. 
-Player: German 
-Theater: European 
-Starting Date: Pre-WW2 Spanish Civil War 
-Ending Date: 1946? {Version 1.0 ends in 1940}


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FUNDAMENTAL CONCEPTS
 
This campaign follows the course of World War II in the
European Theater. The player will play as the Germans.
The player will not necessarily follow any real-life General
or specific real-life Wehrmacht unit. The player will not fight
the biggest, most important, or most famous battles of the real
war. But you will play battles that are similar to many of the 
battles fought in the major German campaigns of World War II. 

The campaign is designed for use with the Adlerkorps equipment file.
Version 1.0 of this campaign is designed for Adler's version 2.25b.
Others may or may not work -- I don't know.
It should be fully compatible with the new 2000-unit Adlerkorps 
equipment file.
You need to use the custom 1.02G-patch to play with Adler's 2000 e-file. 

The campaign path is essentially linear.
Although there are branches in the path, you will never play 
fewer scenarios simply because you performed badly in a scenario. 

At times there will be scenarios in which different results take 
the player to different scenarios; but eventually all players 
will miss the same number of scenarios, and will  end up in the 
same scenarios regardless of how they perform. 

In almost every scenario, a loss does not result in a shortened 
campaign. Instead, losses result in the same scenario being 
replayed until at least a Tactical Victory is achieved. 
This is intended to relieve the perceived need to reload a 
scenario in which a player does not achieve a victory. 


The campaign is organized into sections. Each section contains 
several scenarios taking place within a particular theater. 
Sometimes mere days separate one scenario from the next.
As a rule of thumb, the first, second, and fourth scenarios 
are universal -- played by every player regardless of what 
type of victory you achieve.
The third scenario is typically the branch. 
Which third scenario you play depends on what type of victory 
you achieved in the second scenario within that section.
I hope this will provide players with an incentive to replay this 
campaign a second or even a third time so that you can see 
all three possible scenarios each time such a branch takes place. 


You start off with a well-established core army.
The campaign is designed with the assumption that you will 
keep that army and upgrade it slowly rather than selling 
it off after the first scenario and buying what you want.
I have taken several steps to encourage the player to follow 
this pattern. 
Therefore I put no specific rule that forbids selling a core unit.
Rather I hope that the way I designed this campaign will make you 
live to regret selling any core units on your own. 
I may not have achieved this in version 1.0, but I hope to
refine the prestige cap numbers, etc., so that eventually a player 
will rue the day he decided to sell off his core army and buy a 
bunch of tanks. :)

The campaign was designed with the Prestige Cap 
(a.k.a. the "Jensen Cap") in mind.
The Prestige Cap limits the amount of post-scenario prestige awards 
you can earn if the purchased portion of your core army's value 
plus your accumulated prestige exceeds a certain amount. 
Even if you don't totally understand the Prestige Cap, you can 
still benefit from it by following some simple concepts.
These concepts include not selling off original core units, 
nor prototype units received after Brilliant Victories. These units 
are considered "free", that is to say, they are not counted against 
you when determining the end-of-scenario prestige award.
Only units that you purchase count against the Prestige Cap.
Excess prestige saved "in the bank" counts against the prestige cap 
in exactly the same way as purchased core units do. 
Large caches of prestige are just as detrimental toward your 
prestige awards as large purchased core armies are. 
Overstrengthing units and taking replacements during the battle 
can often lead to larger prestige awards at the end of the scenario.
These are the main elements of observing the Prestige Cap. 


I have specifically designed this campaign so that no additional 
maps need to be downloaded. All maps used are stock SSI maps. 
Eventually I will probably release another version of this
campaign that will utilize some of the excellent custom maps, 
but I wanted to at least have one version that requires no 
additional maps. 


The equipment file for which this campaign was designed is included 
in the download. The zip file named "Adler" should be extracted 
(i.e., "unzipped") into your main PG2 directory. 

The campaign files should be extracted to the "Scenario" subfolder 
within your PG2 directory. 


To see the new icons you must run the Datup. Before doing so, 
you should make sure you have a "clean v.1.02" .DAT file. 
This means that the .DAT file should be newly installed 
(if you've previously applied the Datup) and it should be 
version 1.02 (either originally or patched with the v.1.02 
patch if you are using a version 1.0 or 1.01 disk). 

To hear the new sounds, the Soundup must be run as well. 

To uninstall the campaign, remove the file named "wccam1.cam" 
from the Scenario folder. 
To remove all the campaign files, delete all files in the Scenario 
folder that begin "wc1..." 


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ACKNOWLEDGEMENTS 
I'm a bit reluctant to begin thanking people. 
First, I'm afraid no one will read it anyway. 
Second, I know that once I start, I'm going to leave people out. 
So instead of running the risk of forgetting to mention someone, 
I'm only going to mention a very few people who were extremely 
instrumental in helping me with this, my first campaign. 
Therefore I'm admitting right up front that there are people who 
SHOULD be thanked, but who aren't listed here. To those people I 
simply say THANK YOU! You know who you are. 

I want to specifically thank Carl "programmer" Ankerstjerne, 
Lasse Jensen, Steve Brown, and Mikael "von-" Adler. 
These men gave me immeasurable help in figuring out how to make 
a PG2 campaign in the first place. I used Lasse's scenario editor, 
Carl's campaign editor, Adler's equipment file, and Steve was 
always available for help at a moment's notice throughout the 
campaign-building process. These are men of great knowledge and 
renown, so they don't need me telling you how great they are. 
You probably already know!
Thank you so much for your help, gentlemen!

Also I have to give a special shout out to Philip "Reepicheep" 
Nelson and M. J. Patterson. These two men have played this campaign 
almost as much as I have, and I really do think of this as being 
as much their campaign as mine. Their feedback and enthusiasm is 
really what prompted me to carry this project through to completion.
Without their help this campaign wouldn't be half the campaign it is! 
Guys, I can't thank you enough!

Lastly, or rather firstly, I have to give thanks, praise and honor 
to God and my Savior Jesus Christ, because through Him all things 
are possible, and without Him, nothing matters. 

I hope you enjoy this campaign as much as I have enjoyed making it. 
If you have questions, comments, or suggestions, please feel free to 
contact me any time at jtillian@kdsi.net or whoopy-cat@jpspanzers.com. 

Thank you for playing my campaign. 

Joel T. Illian 
The Whoopy-Cat



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GENERAL OUTLINE OF A Wehrmacht General's War, version 1.0

Section 1 -- Training in Spain
Section 2 -- Blitzkrieg Poland
Section 3 -- Scandinavian Blitz 
Section 4 -- Blitz in the West: France and the Low Countries 
{End of campaign in version 1.0}

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SCENARIOS:
 
   Section 1 -- Training in Spain
0 -- Corunna Road [Madrid map] (all victories go to 1)
1 -- Bilbao: Ring of Iron [Salerno map] (BV go to 4) (V go to 3) (TV go to 2) 
2 -- Defense of Majorca [Malta map] (all victories go to 5)
3 -- Drive to the Mediterranean [Savannah map] (all victories go to 5)
4 -- Battle of the Ebro [Oak Ridge map] (all victories go to 5)
5 -- Barcelona [Windsor map] (all victories go to 6)

   Section 2 -- Blitzkrieg Poland
6 -- Invasion Poland [Ciechanow map] (BV go to 12) (V or TV go to 7)
7 -- Bzura Counterattack [Ciechanow map] (BV go to 8) (V go to 9) (TV go to 10) 
8 -- Wheel North [Dessau map] (all victories go to 11)
9 -- Polish Pursuit [Dessau map] (all victories go to 11)
10 -- Holding the Flank [Dessau map] (all victories go to 11)
11 -- Race to Brest-Litovsk [Oak Ridge map] (all results go to 13)
	12 -- Bzura Counterattack ("Heroic!") (BV or V go to 8) (TV go to 9) (L go to 7)

   Section 3 -- Scandinavian Blitz
13 -- Mannerheim's Gamble [Nordwind map] (all results go to 14)
14 -- The Overrunning of Denmark [Savannah map] (all victories go to 15)
15 -- Wesserubung: Oslo [Greece map] (BV go to 16) (V or TV go to 17)
16 -- Push to Trondheim [Salerno map] (all victories go to 18) (L go to 17)
17 -- Landing at Trondheim [Salerno map] (all victories go to 18)
18 -- Relieve Narvik [Lillehammer map] (all victories go to 19)

   Section 4 -- Blitz in the West: France and the Low Countries
19 -- Through the Ardennes [Seelow map] (all victories go to 20)
20 -- Crossing the Meuse [Metz map] (all victories go to 21)
21 -- The Panzer Corridor [Arracourt map] (all victories go to 22)
22 -- Arras Counterstroke ("Heroic!") [Caen map] 
      (BV goes to 24) (V goes to 26) (TV goes to 29) (L goes to 23)
23 -- Arras Counterstroke [Caen map] (BV or V go to 26) (TV go to 29)
24 -- Foiling Dynamo [Dunkirk map] (BV go to 25) (V go to 26) (TV go to 29)
25 -- Flanders Hammer [Dunkirk map] (all victories go to 26)
26 -- Ordeal on the Somme [Kanev map] (all victories go to 27)
		(If you played #25, all victories go to 31)
27 -- Race Through Normandy [St. Lo map] (all victories go to 28)
		(If you played #24, all victories go to 31)
28 -- Breton Redoubt (all victories go to 31)
29 -- Flanking the Maginot Line (all victories go to 30)
30 -- Push Towards Lyon (all victories go to 28)

          -- END OF CAMPAIGN VERSION 1.0 --

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	Version 2.0 will also include...
Section 5 -- Campaign in the Balkans 
Section 6 -- Barbarossa Blitz 
Section 7 -- Change of Tide on the East Front 
Section 8 -- Defending the Fatherland


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SOURCES

There is no way I can list all the sources I used while making this campaign. 
But here is a list of some of the most important sources upon which I relied.


- History of the Second World War, B. H. Liddell Hart, Perigee Books, New York, 1982.
- Illustrated World War II Encyclopedia, 24 volumes, Lt. Col. Eddy Bauer, 
     H. S. Stuttman Inc., Westport, Connecticut, 1978.
- PANZER: A Revolution in Warfare, Roger Edwards, Arms and Armor Press, London, 1989. 
- The Times Atlas of the Second World War, John Keegan, Editor, Harper & Row, Publishers, 
     New York, 1989.
- Tank Versus Tank: The Illustrated Story of Armored Battlefield Conflict in the 20 Century, 
     Kenneth Macksey, Salem House Publishers, Topsfield, Massachusetts, 1988.
- The West Point Military History Series: The Second World War, Europe & the Mediterranean, 
     Thomas E. Griess, Editor, Avery Publishing Group, Wayne, New Jersey, 1989.

- Wargame Developments web site: http://www.users.dircon.co.uk/~warden/
- Polish Armed Forces, 1939-1945 web site: http://www.geocities.com/byron_b86/
- PIBWL Military Site web site: http://derela.republika.pl/index.htm
- Index of Organizations web site: http://www.freeport-tech.com/WWII/
- United States Military Academy at West Point web site: http://www.dean.usma.edu/

 
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DISCLAIMER

This software is freeware and may be freely distributed as long as it is not modified.
The author makes no warranty as to the suitability of the software for its intended or 
any other purpose. 
Furthermore, the author is not responsible for any damage to your system nor is he 
liable for any other damages whatsoever that may be incurred by use of these files.

Copyright Whoopy-Cat Enterprises, 2002.



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Organization of files included in this package:

A WEHRMACHT GENERAL'S WAR v.1.0
  + General ReadMe (text file)
  + DOCUMENTATION ZIP
     - Campaign ReadMe (this document)
     - Campaign ReadMe (Rich Text Format)
     - Historical & Scenario Notes (text)
     - Historical & Scenario Notes (Rich Text Format)
     - Detailed Installation Instructions (Rich Text Format)
     - Campaign Report (text file)
  + ADLER 2.25b ZIP (equipment file) {to be placed in panzer2 folder}
     - Equip97.eqp
     - Equip97.txt
     - Gui97.txt
  + CAMPAIGN ZIP {extract one of these to the panzer2/SCENARIO folder}
     - WGW English (for US and UK versions of the game)
     - WGW German  (for German versions of the game)
     - WGW French  (for French versions of the game)


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END